| GAME ELEMENT or ZONE | Description |
|---|---|
| POLLEN | 40 yellow plastic balls (7.1 cm diameter) for everyone to use |
| NECTAR | 8 red + 8 blue plastic balls (9.1 cm diameter). Each ALLIANCE has its own color. |
| HIVE | Two structures in the center of the FIELD. Each HIVE has two transparent boxes called CELLS. It sits tilted to one side. When enough POLLEN/NECTAR are LAUNCHED into the higher CELL, then it tips to the other side. |
| FLOWERS | Four tall tubes attached to the FIELD walls. You drop POLLEN and NECTAR into the top opening. You can take out POLLEN from the bottom. NECTAR stays inside once you put it in. |
| GARDEN | Two short lines, red and blue in the opposite corners of the FIELD |
| LOADING ZONE | Small taped rectangles near the FIELD wall. Teams use them to PARK their ROBOTS and add NECTAR to the game |
| SCORING ACTIONS | Description |
|---|---|
| LEAVE | ROBOT must no longer touch the FIELD wall by the end of AUTO. |
| PARK | ROBOT is at least partially in the LOADING ZONE at the end of AUTO and/or TELEOP. |
| HIVE TIP | The higher CELL goes down and becomes the lower CELL. Counted as TIP when the damper on the HIVE contacts the frame. |
| Bottom NECTAR | ALLIANCE NECTAR must be at the lowest position in the FLOWER at the end of TELEOP. |
| Own a FLOWER | ALLIANCE NECTAR must be in the highest position in the FLOWER at the end of TELEOP. |
| POLLEN/NECTAR in the GARDEN | POLLEN or NECTAR must be in the ALLIANCE GARDEN at the end of TELEOP. |
| Scoring Action or Combination | MP | RP |
|---|---|---|
| LEAVE | 3 | – |
| PARK | 5 | – |
| HIVE TIP | 20 | – |
| Bottom NECTAR | 5 | – |
| ELEMENT in an owned FLOWER | 2 | – |
| ELEMENT in GARDEN | 1 | – |
| POLLINATOR 1 (4 HIVE TIPS) | – | 1 |
| POLLINATOR 2 (7 HIVE TIPS) | – | 1 |
| SWARM (16 points per ALLIANCE for LEAVE+PARK) | – | 1 |
| WIN a MATCH | – | 3 |
| TIE in a MATCH | – | 1 |