| TASK | DIFFICULTY | DESCRIPTION/TECHNICAL REQUIREMENTS |
|---|---|---|
| LEAVE | EASY | Requires basic software to drive the ROBOT away from the FIELD wall by the end of AUTO. |
| PARK | EASY | Requires simple driving software to stop inside the LOADING ZONE by the end of AUTO and TELEOP. |
| SCORING ELEMENT in GARDEN | EASY | Requires only a basic floor pusher to move SCORING ELEMENTS into the GARDEN. But while easy to do, SCORING ELEMENTS in the GARDEN are not secured, so other ROBOTS can push them back out and undo your POINTS. |
| Bottom NECTAR | MEDIUM | Requires an intake to pick up SCORING ELEMENTS from the floor and a lifting mechanism to place NECTAR inside the FLOWER. |
| Own a FLOWER | MEDIUM | Requires an intake and vertical lift to place SCORING ELEMENTS higher in the FLOWER. It is harder than Bottom NECTAR, because you must secure top positions while competing against the opposing ALLIANCE. |
| HIVE TIP | HARD | Requires an intake to pick up SCORING ELEMENTS, a mechanism to feed SCORING ELEMENTS to the SHOOTER and an accurate shooting mechanism to launch SCORING ELEMENTS high into the HIVE. |
| FLOWER | HIVE | |
|---|---|---|
| MATCH Points | 84 pts maximum 4 bottom NECTARS + 8 SCORING ELEMENTS in an owned FLOWER | Around 600 pts maximum Up to 30 TIPS. Just 5 TIPS give 100 pts (more than all FLOWERS combined). |
| Scoring Periods | Final 60 seconds of TELEOP Scoring NECTAR earlier results in a MAJOR FOUL. | Entire MATCH duration Both AUTO and TELEOP. |
| Can points be stolen? | Yes. You must quickly place the BOTTOM NECTARS for 5 pts each. Opponents can place their NECTAR on top to steal FLOWER ownership. | No. As soon as you tip the HIVE, the 20 MATCH Points are permanently added to your score. |
| Cycles Needed | 2 scoring cycles Needs 8 SCORING ELEMENTS to fill a FLOWER completely. Since a robot holds up to 4 SCORING ELEMENTS, this takes 2 scoring cycles. | 2 scoring cycles Needs 8 POLLEN or 6 NECTAR to tip the HIVE. Since a robot holds up to 4 SCORING ELEMENTS, this also takes 2 scoring cycles. |
| Level | Description | Strategy |
|---|---|---|
| BEGINNER | Cannot build a shooter, or the shooter mechanism is not consistent. | The team should focus on scoring into the FLOWERS only. |
| INTERMEDIATE | Can build a shooter reliable enough to make at least 5 HIVE TIPS per MATCH. | The team should focus on HIVE TIPS only. |
| ADVANCED | Can build a fast and precise shooter capable of making at least 8 HIVE TIPS per MATCH. | The team should TIP the HIVE and switch to FLOWERS when strategic opportunities arise. |